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#![cfg_attr(target_arch = "powerpc", no_std)]
#[cfg(target_arch = "powerpc")]
extern crate alloc;
#[cfg(target_arch = "powerpc")]
use {alloc::vec, alloc::vec::Vec, rs_ppc_support::MSLmaths};
use core::ops::Mul;
pub mod demo;
pub mod meshes;
pub const WIDTH: usize = 500;
pub const HEIGHT: usize = 500;
static mut BUFFER: [[Pixel; WIDTH]; HEIGHT] = [[Pixel {
r: 0,
g: 0,
b: 0,
a: 0,
}; WIDTH]; HEIGHT];
static mut BG_BUFFER: [[Pixel; WIDTH]; HEIGHT] = unsafe { BUFFER };
#[derive(Clone, Copy)]
pub enum Axis {
X,
Y,
Z,
}
#[repr(C)]
#[derive(Debug, Clone, Copy)]
pub struct Vec3 {
pub x: f64,
pub y: f64,
pub z: f64,
}
pub type Vertex = Vec3;
#[repr(C)]
#[allow(dead_code)]
#[derive(Clone, Copy)]
pub struct Pixel {
pub r: u8,
pub g: u8,
pub b: u8,
pub a: u8,
}
impl Pixel {
const _BLACK: Pixel = Pixel {
r: 0,
g: 0,
b: 0,
a: 255,
};
const WHITE: Pixel = Pixel {
r: 255,
g: 255,
b: 255,
a: 255,
};
}
impl Mul<Vec3> for f64 {
type Output = Vec3;
fn mul(self, rhs: Vec3) -> Self::Output {
Vec3::from([self * rhs.x, self * rhs.y, self * rhs.z])
}
}
impl From<[f64; 3]> for Vec3 {
fn from(nums: [f64; 3]) -> Self {
Vec3 {
x: nums[0],
y: nums[1],
z: nums[2],
}
}
}
pub struct Mat3x3 {
pub mat: [[f64; 3]; 3],
}
impl Mat3x3 {
pub const fn identity(val: f64) -> Mat3x3 {
Mat3x3 {
mat: [[val, 0.0, 0.0], [0.0, val, 0.0], [0.0, 0.0, val]],
}
}
pub fn rot(angle: f64, axis: Axis) -> Mat3x3 {
match axis {
Axis::X => Mat3x3 {
mat: [
[1.0, 0.0, 0.0],
[0.0, angle.cos(), angle.sin()],
[0.0, -angle.sin(), angle.cos()],
],
},
Axis::Y => Mat3x3 {
mat: [
[angle.cos(), 0.0, -angle.sin()],
[0.0, 1.0, 0.0],
[angle.sin(), 0.0, angle.cos()],
],
},
Axis::Z => Mat3x3 {
mat: [
[angle.cos(), -angle.sin(), 0.0],
[angle.sin(), angle.cos(), 0.0],
[0.0, 0.0, 1.0],
],
},
}
}
}
impl Mul<Vec3> for Mat3x3 {
type Output = Vec3;
fn mul(self, rhs: Vec3) -> Self::Output {
Vec3::from([
rhs.x * self.mat[0][0] + rhs.y * self.mat[0][1] + rhs.z * self.mat[0][2],
rhs.x * self.mat[1][0] + rhs.y * self.mat[1][1] + rhs.z * self.mat[1][2],
rhs.x * self.mat[2][0] + rhs.y * self.mat[2][1] + rhs.z * self.mat[2][2],
])
}
}
#[derive(Debug, Copy, Clone)]
#[repr(C)]
pub struct Tri {
pub verts: [Vertex; 3],
}
impl Tri {
fn render(&self) {
const DEPTH_RANGE: f64 = 0.0;
const MODEL_Z_RANGE: f64 = 50.0;
let stereoscopy_offset = |idx_vtx: usize| -> f64 {
(-2.0 * DEPTH_RANGE) * (self.verts[idx_vtx].z + MODEL_Z_RANGE) / (2.0 * MODEL_Z_RANGE)
- DEPTH_RANGE
};
draw_line(
self.verts[0].x + stereoscopy_offset(0),
self.verts[0].y,
self.verts[1].x + stereoscopy_offset(1),
self.verts[1].y,
);
draw_line(
self.verts[1].x + stereoscopy_offset(1),
self.verts[1].y,
self.verts[2].x + stereoscopy_offset(2),
self.verts[2].y,
);
draw_line(
self.verts[2].x + stereoscopy_offset(2),
self.verts[2].y,
self.verts[0].x + stereoscopy_offset(0),
self.verts[0].y,
);
}
}
#[derive(Debug, Clone)]
pub struct Mesh {
pub tris: Vec<Tri>,
pub loc: Vec3,
pub rot: Vec3,
}
impl From<Vec<Tri>> for Mesh {
fn from(value: Vec<Tri>) -> Self {
Mesh {
tris: value,
loc: Vec3::from([0.0, 0.0, 0.0]),
rot: Vec3::from([0.0, 0.0, 0.0]),
}
}
}
impl Mesh {
#[rustfmt::skip]
pub fn cube(v1: Vertex, v2: Vertex) -> Mesh {
Mesh::from (vec![
Tri { verts: [ Vec3::from([ v1.x, v1.y, v1.z,]), Vec3::from([ v1.x, v2.y, v1.z,]), Vec3::from([ v2.x, v2.y, v1.z,])]},
Tri { verts: [ Vec3::from([ v1.x, v1.y, v1.z,]), Vec3::from([ v2.x, v2.y, v1.z,]), Vec3::from([ v2.x, v1.y, v1.z,])]},
Tri { verts: [ Vec3::from([ v2.x, v1.y, v1.z,]), Vec3::from([ v2.x, v2.y, v1.z,]), Vec3::from([ v2.x, v2.y, v2.z,])]},
Tri { verts: [ Vec3::from([ v2.x, v1.y, v1.z,]), Vec3::from([ v2.x, v2.y, v2.z,]), Vec3::from([ v2.x, v1.y, v2.z,])]},
Tri { verts: [ Vec3::from([ v2.x, v1.y, v2.z,]), Vec3::from([ v2.x, v2.y, v2.z,]), Vec3::from([ v1.x, v2.y, v2.z,])]},
Tri { verts: [ Vec3::from([ v2.x, v1.y, v2.z,]), Vec3::from([ v1.x, v2.y, v2.z,]), Vec3::from([ v1.x, v1.y, v2.z,])]},
Tri { verts: [ Vec3::from([ v1.x, v1.y, v2.z,]), Vec3::from([ v1.x, v2.y, v2.z,]), Vec3::from([ v1.x, v2.y, v1.z,])]},
Tri { verts: [ Vec3::from([ v1.x, v1.y, v2.z,]), Vec3::from([ v1.x, v2.y, v1.z,]), Vec3::from([ v1.x, v1.y, v1.z,])]},
Tri { verts: [ Vec3::from([ v1.x, v2.y, v1.z,]), Vec3::from([ v1.x, v2.y, v2.z,]), Vec3::from([ v2.x, v2.y, v2.z ])]},
Tri { verts: [ Vec3::from([ v1.x, v2.y, v1.z,]), Vec3::from([ v2.x, v2.y, v2.z,]), Vec3::from([ v2.x, v2.y, v1.z ])]},
Tri { verts: [ Vec3::from([ v2.x, v1.y, v2.z,]), Vec3::from([ v1.x, v1.y, v2.z,]), Vec3::from([ v1.x, v1.y, v1.z ])]},
Tri { verts: [ Vec3::from([ v2.x, v1.y, v2.z,]), Vec3::from([ v1.x, v1.y, v1.z,]), Vec3::from([ v2.x, v1.y, v1.z ])]},
])
}
pub fn scale(&mut self, scalar: f64) {
for tri in &mut self.tris {
for vert in &mut tri.verts {
*vert = Mat3x3::identity(scalar) * *vert
}
}
}
pub fn rot(&mut self, axis: Axis, angle: f64) {
for tri in &mut self.tris {
for vert in &mut tri.verts {
*vert = Mat3x3::rot(angle, axis) * *vert;
}
}
}
fn render(&self) {
for tri in &self.tris {
tri.render();
}
}
}
fn plot_pixel(x: usize, y: usize, pixel: &Pixel) {
unsafe {
*BUFFER
.get_mut(y)
.unwrap_or(&mut BUFFER[0])
.get_mut(x)
.unwrap_or(&mut BUFFER[0][0]) = *pixel;
}
}
#[no_mangle]
pub extern "C" fn draw_line(x0: f64, y0: f64, x1: f64, y1: f64) {
let mut x0 = x0 as i32 + (WIDTH / 2) as i32;
let mut y0 = y0 as i32 + (WIDTH / 2) as i32;
let mut x1 = x1 as i32 + (WIDTH / 2) as i32;
let mut y1 = y1 as i32 + (WIDTH / 2) as i32;
let steep = (y1 - y0).abs() > (x1 - x0).abs();
if steep {
core::mem::swap(&mut x0, &mut y0);
core::mem::swap(&mut x1, &mut y1);
}
if x0 > x1 {
core::mem::swap(&mut x0, &mut x1);
core::mem::swap(&mut y0, &mut y1);
}
let dx = x1 - x0;
let dy = (y1 - y0).abs();
let mut error = dx / 2;
let ystep = if y0 < y1 { 1 } else { -1 };
let mut y = y0;
for x in x0..=x1 {
if steep {
plot_pixel(y as usize, x as usize, &Pixel::WHITE);
} else {
plot_pixel(x as usize, y as usize, &Pixel::WHITE);
}
error -= dy;
if error < 0 {
y += ystep;
error += dx;
}
}
}
#[no_mangle]
pub extern "C" fn generate_background() {
unsafe {
for (idx_row, row) in BG_BUFFER.iter_mut().enumerate() {
for (idx_col, pxl) in row.iter_mut().enumerate() {
*pxl = Pixel {
r: ((255.0 / HEIGHT as f64) * idx_row as f64) as u8,
g: ((255.0 / WIDTH as f64) * idx_col as f64) as u8,
b: ((-(255.0 / HEIGHT as f64) * idx_row as f64) + 255.0) as u8,
a: 255,
};
}
}
}
}
#[no_mangle]
pub extern "C" fn fill_buffer() {
unsafe {
BUFFER = BG_BUFFER;
}
}
#[no_mangle]
pub extern "C" fn get_buffer() -> &'static [[Pixel; WIDTH]; HEIGHT] {
unsafe { &BUFFER }
}
#[no_mangle]
pub extern "C" fn render(scalar: f64, x_angle: f64, y_angle: f64, z_angle: f64) {
let mut demo_mesh = meshes::monkey();
demo_mesh.scale(50.0);
demo_mesh.scale(scalar);
demo_mesh.rot(Axis::X, x_angle);
demo_mesh.rot(Axis::Y, y_angle);
demo_mesh.rot(Axis::Z, z_angle);
fill_buffer();
demo_mesh.render();
}